Crowd Streaming in 5GCity

5GCity and its partner Pedro Santos from MOG Academy published a new blog post on Crowd Streaming in 5GCity.

The growing importance of crowd streaming contributions has become increasingly relevant in the media domain. As a result of the evolution of mobile devices with more and better features, allows the footage made by these devices be used in broadcast workflows. The high potential associated with the participation of an ordinary citizen in the capture and dissemination of interesting footage content in specific geographical areas creates some challenges in the city infrastructures. The 5GCity project aims to help in solve these challenges.

Currently, every city has several events occurring in distinct places all over the city, creating potential venues for multiples live streams. It’s very common to exist a media partner that covers one or more events and create some live contents for their viewers. The 5GCity cities are creating the technological ecosystem necessary for the more demanding hyper connect society, that’s allow more users to be connected simultaneous, with low latency and open the door for computing capabilities near to the users. With this ecosystem the media partners have the tools to rapidly deploy their own virtual solution over the top of the city infrastructure. This symbiotic relationship cultivates a better spectrum management, reduce costs and allows new monetization strategies.

Read more here.

 

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